Number-Go-Up is seen as an impure motivation. But does it really conflict with the rest of the game as is often argued?
Surrealism is the most deceptive kind of horror. In the Court of the Yellow King, nothing is as it appears.
Sleep deprived and inspired by a talking necktie, Ighton discusses how social skills can be used in a way that doesn't completely suck.
I discuss how the default notion of game balance is inadequate for TTRPGs, especially those in the OSR design space. Instead, we should focus on niche protection as our primary perspective on balance.
Ighton details his experience running an adventure using Jack-in-Irons, a fearsome ghostly ogre from the Merry Mushmen's Folklore Bestiary.
Four tables full of heretical tomes, mercenaries and hirelings, a generator for roadside discoveries and a collection of macabre merchants. All in the classic Mörk Borg aesthetic.
At the tail end of 2021, I finished up a second campaign of John Harper's Blades in the Dark. Unfortunately, when I ran the last few sessions of my campaign and reflected on my experiences with the game, I could come to but one conclusion. I despise this game.